Anyone who plays fighting games online enough will inevitably lose 20. This achievement isn’t awarded by losing 20 random online matches. Here’s just what you need to send you over the edge.Ģ0 Straight Losses in DOA Online - Dead or Alive IV, 2008. By now, you’re probably teetering somewhere between tired and insanity. There’s nothing like rubbing salt into a fresh wound. Some of the more disparaging achievements I’ve listed below. I thought achievements were supposed to encourage you to keep playing the game. Achievements that are awarded for playing poorlyĪs if losing isn’t bad enough, some games have taken it upon themselves to add insult to injury by pointing out just how much you suck. Aside from "Take 5!" which you earn for being paused for five minutes, you will also attain “It’s HAZARD TIME!” Which you get for just starting the game. Here’s a game that pretty much rewards you for shooting anything. Take 5! - Eat Lead: The Return of Matt Hazard, 2009. Start of a new era.- Soul Calibur IV, 2008. Like “It’s HAZARD TIME!” you literally just press start and get five free points. “Hey what’s that?” Deadpool exclaims, “You guys tracking my every move now? But I haven’t even accomplished anything yet!” This one is followed up by the equally pointless, “The second one is also free!” This meaningless achievement pokes fun at silly achievements in games. Deadpool gets up from his armchair in the opening cutscene. Here’s a biscuit!" If there is no game actually being played, the gift of an achievement seems absurdly pointless. It’s like the developers are saying "Good for you for buying our game. These achievements feel more like a pat on the back for buying the game than anything actually being accomplished. Or pretty much any achievement earned for not doing anything at all. Achievements that are earned during a cutscene At their worst, they can be downright insulting - and those are the ones we're talking about today. At their best they reward you based on true skill. No matter what your opinion is of the score, it’s undeniable that the achievement system played a huge role in making the Xbox 360 online experience so memorable. And for completionists, they’re a downright obsession. For others, achievements come as a happy accident. For some of us, collecting achievements is a fun way to reap a game for what it’s worth. While most of us deem it unimportant in terms of gamer cred, there’s no way to truly ignore another person’s gamerscore once you’ve learned it. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
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